Virtual reality as a sphere of fictions

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In post-nonclassical science in studying of spontaneous systems it is important to consider a narrow orientation of perception in the solution of specific objectives, in this context, perception of symbolical transformations at various levels – subjective and objective. The virtual reality widespread now thanks to enhancement of information and communication technologies consists of hypertrophied effects of virtualization of reality where the virtual image has nothing in common with reality, becoming own "simulacrum", effectively creating at the same time "points of view" on events and the phenomena. The modern media have wide arsenal of devices of impact for emotional, behavior, value-oriental levels of consciousness and unconsciousness. These methods are combined in depend of situation. The informational impact gets in discourse of virtual model such features as hypertext, interaction and mosaic. The symbolic and virtual “second reality” substitutes origin reality impacting for consciousness. As a result man percepts the reality for the prism of symbols and images, defining lines of mass consciousness and behavior. Consciousness acts no with real images, but with copies of reality.

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Hyperreality, virtuality, consciousness, unconsciousness, simulacrum, informational impact on consciousness, symbolic modeling, imitation, copying, substitution of reality, "second reality", devices of impact, emotional level, behavior level, value-oriental level, situation, discourse, virtual model

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Короткий адрес: https://sciup.org/14951607

IDR: 14951607   |   DOI: 10.17748/2075-9908-2017-9-1/1-99-103

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