Gamification in education

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In this article the author is considering the use of gaming technologies in education. The author marks functions of games. The concept of "gamification" is considered as a process which can reveal creative abilities of individuals and motivate them to achieve success.

Gamification, gaming technology, motivation, involvement, role-playing game

Короткий адрес: https://sciup.org/14950427

IDR: 14950427

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