Client Server iOS in Player versus Player (PVP) of “Borneo Snap”

Автор: Reza Andrea, Tommy Bustomi, Muhammad Muhsan

Журнал: International Journal of Information Engineering and Electronic Business @ijieeb

Статья в выпуске: 1 vol.13, 2021 года.

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Borneo Snap is a Kalimantan’s animals snap card game. Play proceeds with the players taking it in turns to remove a card from the top of their deck and place it face-up on a central pile. If two cards placed consecutively on the pile are identical (same picture) then the first player to shout "Snap!"will get all of it. This game is built for the iOS platform. Game Player Versus Player (PVP) Borneo Snap using peer-to-peer API from Game Kit (XCode Framework) and Wi-Fi or Bluetooth, but actually, Borneo Snap uses client-server architecture model, each player in a player versus player game session only can communicate with server intermediaries. If the player sends data updates when playing cards to other players, this data update will first be through the server, then forwarded to all other players. The result of this research, with client-server framework Borneo Snap can be played by more than 1 player and more iOS gadget too

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Player versus Player, Borneo Snap, iOS, Wi-Fi, Bluetooth, Client Server, GameKit

Короткий адрес: https://sciup.org/15017430

IDR: 15017430   |   DOI: 10.5815/ijieeb.2021.01.03

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