Implementation of linguistic sign asymmetry in creating ludic minitexts: phonetic aspect

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The paper analyses phonetically relevant language means which enable the author to create ludic minitexts with a double plane of content. Polysemantic words, homonyms proper, homophones and paronyms, either identical or similar in their acoustic image, are considered to be the nuclei of those minimal texts. Implementation of language sign asymmetry observed in the given examples proves to be an effective means of performing the ludic language function on the phonetic level.

Language play, ludic language function, ludic minitext, linguistic sign asymmetry, polysemantic word, homonym proper, homophone, paronym

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IDR: 14969673

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