Software implementation of monitoring the psychophysical properties of a driver using gaming technologies

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With the development of computer technology, both the driver’s behavior on the road and the flow structure itself change. Various levels of autonomy of vehicles occur on the roads making their own adjustments to the driver’s behavior on the roads. The device of cars becomes more complex. There are many electronic elements that, on the one hand, help the driver, on the other hand a sequence of actions is required to perform for their implementation without errors. Therefore, it is necessary to assess, besides the driving experience, the condition and mood of the driver. There is a need to classify the driver behavior on the road and develop methods for monitoring and assessing dangerous driving. The psychophysical state greatly influences the driving style. Thus, the development of approaches to the study of the dependence of the probability of driver’s decision-making on the driver’s condition is relevant. The proposed approach is based on conducting tests using gaming technologies and conducting a statistical analysis of the experimental results. This analysis can greatly assist in predicting the road behavior of fully autonomous vehicles. This paper proposes an approach to the study of the psychophysical properties of a road user, namely a driver, when developing an information system using gaming technologies.

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Traffic flow, client server system, computer game programming, driver attention, statistical analysis

Короткий адрес: https://sciup.org/142229705

IDR: 142229705

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