The plate game

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The current Paper deals with one, presumably poorly explored, area of psychology - mind of the restorer of handwritten and printed objects. Concentration on technical problems of manual restoration - is a very difficult mental process, which, undoubtedly, has a direct connection with brain growth level. Invented by the author of the paper The Plate Game, where depicted separated pieces are used as Figures filled with certain intellectual content, can help in making correct decisions. Its central target: selection of right “open” or “close” information by virtual moving of Figures on the game board. There are two Game Levels. For the 1-st Level elementary “material” copperplates and for the 2-nd Level complex “material” copperplates are sorted out. The pieces number should vary from 6 to 8, with significant free space between them. Wide range of treatises, manuals, encyclopedias and ouvrages [albums of copperplates] printed in the XVIIIth century on the territory of Sacrum Imperium Romanum Nationis Teutonicae, Royaume de France and Kingdom of Great Britain, is the most attractive resource for copper plates. Text of the Paper contains detailed description of the Game: its rules, mechanical parts and process. After the Game session two types of information obtained on each Level are detected: General (with one central Idea) and Detailed (with one primary Idea and several secondary ideas). An attempt is made to fix mind activity during the Game. Draft under the title “Relocation of selected Figure into the Area of approved resolution of manual restoration technical problem” is drawn. Definite “practical” significance of the Paper should be underlined. The Plate Game allows to acquire different psychological skills (such as non-ego approach to existing dilemma), which may be productive in professional and private life of the restorer of handwritten and printed objects.

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Xviii век

Короткий адрес: https://sciup.org/170200484

IDR: 170200484

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