Features of preparation and organization of patriotic quest games (case-study: quest game "We remember, we are proud" Dedicated to the 70th anniversary of victory in the Great Patriotic war)

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The article discusses the features of patriotic quest games by the example of cognitive game "We remember, we are proud", which have been organized by Center for children and youth tourism and excursions. At the beginning of the article the basic principles of the development and implementation quests in a museum are determined, the urgency such activities is highlighted. Further the author, following own experience, introduces readers to the development of game-investigation "We remember, we are proud", represents the progress of work and the final results. The article describes course of the game, the event format, the main playgrounds. It is planned to combine the two interactive forms: a solution of game tasks by examining the museum exhibition and collective cognitive activity. The case of considered game has been successfully presented and has been declared the winner in the regional competition of teaching materials for patriotic education "Proud of Russia!" (Yaroslavl). This working out the game has been successfully presented at the intramural competitive selection of innovative projects of young scientists on priority directions of science and technology "Innovation potential of youth" (Yaroslavl State Pedagogical University named after K.D.Ushinsky), as well as on the webinar of the State educational institution of Yaroslavl region "Center for children and youth tourism and excursions" - "Excursion routes to mark the 70th anniversary of Victory ("Guided educational programs dedicated to the 70th anniversary of Victory in the Great Patriotic war")." Currently, the authorial case of the game-investigation is the working material of the Center for children and youth tourism and excursions and is successfully put into practice in the course of the game for students of secondary school. Theme of the article is relevant in the context of the public policy in patriotic education and preserving the memory of the Great Patriotic War.

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Quest game, a museum, great patriotic war

Короткий адрес: https://sciup.org/14057984

IDR: 14057984   |   DOI: 10.12737/

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